___ ___ ___ ___ ___ /\ \ /\ \ /\ \ /\ \ /\ \ //\\ \ //\\ \ //\\ \ //\\ \ //\\ \ ///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ ///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\ \\\ \ __\/__/\\\ \ ___\/__/\\\ \ \/__/\\\ \ \/__/\\\ \ \/__/ \\\ \/\ \ \\\ /\ \ \\\ \ \\\ \ \\\ \ \\\ \\\ _\ \\\ \\\__\ \\\ \ \\\ \ \\\ \ \\\/// / \\\/// / \\\ \ \\\ \ \\\ \ \\// / \\// / \\\__\ \\\__\ \\\__\ \/__/ \/__/ \/__/ \/__/ \/__/ Guide to: GAME GENIE CODE CREATORS CLUB CHRONO TRIGGER ----------------------------- For the SNES Version 3.1 TABLE OF CONTENTS Introduction Version History Notes Codes: -Start up codes -Battle codes -Action screen codes -Status screen and title screen codes -Map screen codes -Music codes GGCCC & contact info. The Game Genie Code Creators Club creates original Game Genie codes for many games. In this guide, you will find a collection of our codes for Chrono Trigger. We also have many other codes for many other games at our new web site, http://www.videogamesource.com/genie. Stop by and see our collection! Inside you will find codes and techniques that will allow you to: *Save your game anywhere *Level 99 and all techs/magic after a battle *Start up modification codes for all characters *Listen to unreleased music clips *See Magus vs. Magus *Walk on the 1999 A.D. map *Fight any monster, including Bull Frog, Departed, Frog King and others *Change the battle music *Skip and reset events ...and MUCH more! What's new in version 3.1? (10/2/98) *More codes *Format redone *Certain non-working codes removed or updated *Misc. error corrections and updated GGCCC info. Distribution of this guide: This guide may be uploaded to other web sites providing that the content is not altered. We also ask that if you have time to please drop us an E-Mail at usage@videogamesource.com if you are using it on your site so that we can send you out updates when we update the FAQ. For more information on our guidelines for usage of our FAQs and codes, visit our web site at http://www.videogamesource.com/genie. This guide is best viewed in a 10 pt. Courier font. Version History of this FAQ: Chrono Trigger FAQ 2.1 - Updated in December of 1996. No major change of the way it was made up however a few new codes were added. New codes were added by sfgordon@tir.com. New sections were also added. Chrono Trigger FAQ 2.0 - Created in March of 1996. The whole FAQ was redone by lukas@westworld.com in an easier to read format. Chrono Trigger FAQ 1.0 - Created in October of 1995. This was compiled by LrdRokol@aol.com and was the GGCCC's first FAQ ever. A quick note... *Multiple versions of the Chrono Trigger game pak exist! Therefore certain codes may not work for you. Different versions of the Game Genie exist as well, try the conversion chart below if the code doesn't appear to be working: D <-> 6 0 <-> A Change the 3rd slot of the code: F <-> B 9 <-> 2 Ex. 4 <-> C 1 <-> 3 Old code = BC38-8F06 7 <-> 8 5 <-> E New code = BC18-8F06 ========================================================================== START UP CODES -------------- EEDD-7F5D Start with a higher max. HP 63DD-745D Start with a higher max. MP BDDD-74ED Start with max. power BDDD-777D Start with max. stamina BDDD-775D Start with max. speed BDDD-778D Start with max. magic BDDD-77ED Start with max. hit ratio BDDF-7D7D Start with max. evade BDDF-7D5D Start with max. magic defense Character modification codes for all characters Note: For the following codes you must start a new game and play until the specified character joins your party. DFDD-7D7D Crono will appear as Marle in subscreen D4DD-7D7D Crono will appear as Lucca in subscreen D7DD-7D7D Crono will appear as Robo in subscreen D0DD-7D7D Crono will appear as Frog in subscreen D9DD-7D7D Crono will appear as Ayla in subscreen D1DD-7D7D Crono will appear as Magus in subscreen D5DD-7D7D Crono will appear as Epoch (a strangely colored Crono) in subscreen DCDF-7D8D Crono will be at Level 10 (affects no other stats) F7DF-7DED Crono will have 19 Exp. (quick level up) B4D4-7FED Crono will be equipped with R'bow Helm as a helm 12D4-747D Crono will be equipped with Moon Armor as armor D3D4-745D Crono will be equipped with Shiva Edge as a weapon 85D4-748D Crono will be equipped with Power Seal as an accessory EED9-7F5D Marle will start with a higher max. HP 63D9-745D Marle will start with a higher max. MP BDD9-74ED Marle will start with max. power BDD9-777D Marle will start with max. stamina BDD9-775D Marle will start with max. speed BDD9-778D Marle will start with max. magic BDD9-77ED Marle will start with max. hit ratio BDD1-7D7D Marle will start with max. evade BDD1-7D5D Marle will start with max. magic defense DCD1-7D8D Marle will be at Level 10 (affects no other stats) F7D1-7DED Marle will have 19 Exp. (quick level up) B4D5-7FED Marle will be equipped with R'bow Helm as a helm 1AD5-747D Marle will be equipped with PrismDress as armor D3D5-745D Marle will be equipped with Shiva Edge as a weapon C3D5-748D Marle will be equipped with Black Rock as an accessory DDDC-7D7D Lucca will appear as Crono in subscreen EEDC-7F5D Lucca will start with a higher max. HP 63DC-745D Lucca will start with a higher max. MP BDDC-74ED Lucca will start with max. power BDDC-777D Lucca will start with max. stamina BDDC-775D Lucca will start with max. speed BDDC-778D Lucca will start with max. magic BDDC-77ED Lucca will start with max. hit ratio BDD8-7D7D Lucca will start with max. evade BDD8-7D5D Lucca will start with max. magic defense DCD8-7D8D Lucca will be at Level 10 (affects no other stats) F7D8-7DED Lucca will have 19 Exp. (quick level up) B4DA-7FED Lucca will be equipped with R'bow Helm as a helm 1ADA-747D Lucca will be equipped with PrismDress as armor 46DA-745D Lucca will be equipped with WonderShot as a weapon 81DA-748D Lucca will be equipped with Magic Seal as an accessory DDDE-7D7D Robo will appear as Crono in subscreen EEDE-7F5D Robo will start with a higher max. HP 63DE-745D Robo will start with a higher max. MP BDDE-74ED Robo will start with max. power BDDE-777D Robo will start with max. stamina BDDE-775D Robo will start with max. speed BDDE-778D Robo will start with max. magic BDDE-77ED Robo will start with max. hit ratio BDDD-5D7D Robo will start with max. evade BDDD-5D5D Robo will start with max. magic defense DCDD-5D8D Robo will be at Level 10 (affects no other stats) F7DD-5DED Robo will have 19 Exp. (quick level up) B4DF-5FED Robo will be equipped with R'bow Helm as a helm 1EDF-547D Robo will be equipped with RavenArmor as armor D3DF-545D Robo will be equipped with Shiva Edge as a weapon C3DF-548D Robo will be equipped with Black Rock as an accessory DDD0-5D7D Frog will appear as Crono in subscreen EED0-5F5D Frog will start with a higher max. HP 63D0-545D Frog will start with a higher max. MP BDD0-54ED Frog will start with max. power BDD0-577D Frog will start with max. stamina BDD0-575D Frog will start with max. speed BDD0-578D Frog will start with max. magic BDD0-57ED Frog will start with max. hit ratio BDD9-5D7D Frog will start with max. evade BDD9-5D5D Frog will start with max. magic defense DCD9-5D8D Frog will be at Level 10 (affects no other stats) F7D9-5DED Frog will have 19 Exp. (quick level up) B4D1-5FED Frog will be equipped with R'bow Helm as a helm 1ED1-547D Frog will be equipped with RavenArmor as armor D3D1-545D Frog will be equipped with Shiva Edge as a weapon C3D1-548D Frog will be equipped with Black Rock as an accessory DDDB-5D7D Ayla will appear as Crono in subscreen EEDB-5F5D Ayla will start with a higher max. HP 63DB-545D Ayla will start with a higher max. MP BDDB-54ED Ayla will start with max. power BDDB-577D Ayla will start with max. stamina BDDB-575D Ayla will start with max. speed BDDB-578D Ayla will start with max. magic BDDB-57ED Ayla will start with max. hit ratio BDDC-5D7D Ayla will start with max. evade BDDC-5D5D Ayla will start with max. magic defense DCDC-5D8D Ayla will be at Level 10 (affects no other stats) F7DC-5DED Ayla will have 19 Exp. (quick level up) B4D8-5FED Ayla will be equipped with R'bow Helm as a helm 1ED8-547D Ayla will be equipped with RavenArmor as armor D3D8-545D Ayla will be equipped with Shiva Edge as a weapon C3D8-548D Ayla will be equipped with Black Rock as an accessory DDD3-5D7D Magus will appear as Crono in subscreen EED3-5F5D Magus will start with a higher max. HP 63D3-545D Magus will start with a higher max. MP BDD3-54ED Magus will start with max. power BDD3-577D Magus will start with max. stamina BDD3-575D Magus will start with max. speed BDD3-578D Magus will start with max. magic BDD3-57ED Magus will start with max. hit ratio BDDE-5D7D Magus will start with max. evade BDDE-5D5D Magus will start with max. magic defense DCDE-5D8D Magus will be at Level 10 (affects no other stats) F7DE-5DED Magus will have 19 Exp. (quick level up) B4DD-8FED Magus will be equipped with R'bow Helm as a helm 1EDD-847D Magus will be equipped with RavenArmor as armor D3DD-845D Magus will be equipped with Shiva Edge as a weapon C3DD-848D Magus will be equipped with Black Rock as an accessory For the above codes that modify the character's equipment (helm, armor, weapon, accessory), you can replace the first two slots of the code with the below combinations for different items/equipment. DD - *nothing* FD - Slasher 4D - Dart Gun 7D - MirageHand DF - Wood Sword FF - Bronze Bow 4F - Auto Gun 7F - Stone Arm D4 - Iron Sword F4 - Iron Bow 44 - PicoMagnum 74 - Doom Finger D7 - Steel Saber F7 - Lode Bow 47 - Plasma Gun 77 - Magma Hand D0 - Lode Sword F0 - Robin Bow 40 - Ruby Gun 70 - Megaton Arm D9 - Red Katana F9 - Sage Bow 49 - Dream Gun 79 - Big Hand D1 - Flint Edge F1 - Dream Bow 41 - Megablast 71 - Kaiser Arm D5 - Dark Saber F5 - Comet Arrow 45 - Shock Wave 75 - Giga Arm D6 - Aeon Blade F6 - Sonic Arrow 46 - WonderShot 76 - Terra Arm DB - Demon Edge FB - Valkerye 4B - Graedus 7B - Crisis Arm DC - Alloy Blade FC - Siren 4C - *Gun symbol* 7C - *Arm symbol* D8 - Star Sword F8 -*Bow symbol* 48 - *Gun symbol* 78 - Bronze Edge DA - Vedic Blade FA -*Bow symbol* 4A - *Gun symbol* 7A - Iron Sword D2 - Kali Blade F2 -*Bow symbol* 42 - *Gun symbol* 72 - Masamune D3 - Shiva Edge F3 -*Bow symbol* 43 - Tin Arm 73 - Flash Blade DE - Bolt Sword FE - Air Gun 4E - Hammer Arm 7E - Pearl Edge 0D - Rune Blade 9D - Bent Sword 1D - Titan Vest 5D - Gloom Cape 0F - Brave Sword 9F - Bent Hilt 1F - Gold Suit 5F - White Mail 04 - Masamune 94 - Masamune 0 14 - Ruby Vest 54 - Black Mail 07 - Demon Hit 97 - Swallow 17 - Dark Mail 57 - Blue Mail 00 - Fist 90 - Slasher 2 10 - Mist Robe 50 - Red Mail 09 - Fist 99 - Rainbow 19 - Meso Mail 59 - White Vest 01 - Fist 91 - *nothing* 11 - Lumin Robe 51 - Black Vest 05 - Iron Fist 95 - *nothing* 15 - Flash Mail 55 - Blue Vest 06 - Bronze Fist 96 - *nothing* 16 - Lode Vest 56 - Red Vest 0B - *Fist symbol* 9B - *nothing* 1B - Aeon Suit 5B - Taban Vest 0C - *Fist symbol* 9C - *nothing* 1C - Zodiac Cape 5C - Taban Suit 08 - Dark Scythe 98 - Hide Tunic 18 - Nova Armor 58 - *nothing* 0A - Hurricane 9A - Karate Gi 1A - Prism Dress 5A - Hide Cap 02 - Star Scythe 92 - Bronze Mail 12 - Moon Armor 52 - Bronze Helm 03 - Dark Sickle 93 - Maiden Suit 13 - Ruby Armor 53 - Iron Helm 0E - Mop 9E - Iron Suit 1E - Raven Armor 5E - Beret 6D - Gold Helm BD - Ozzie Pants CD - Silver Erng 8D - Silver Rock 6F - Rock Helm BF - Haste Helm CF - Gold Erng 8F - White Rock 64 - Cera Topper B4 - R'bow Helm C4 - Silver Stud 84 - Gold Rock 67 - Glow Helm B7 - Mermaid Cap C7 - Gold Stud 87 - Hero Medal 60 - Lode Helm B0 - *nothing* C0 - Sight Scope 80 - Muscle Ring 69 - Aeon Helm B9 - Bandana C9 - Charm Top 89 - Flea Vest 61 - Prism Helm B1 - Ribbon C1 - Rage Band 81 - Magic Seal 65 - Doom Helm B5 - Power Glove C5 - Frenzy Band 85 - Power Seal 66 - Dark Helm B6 - Defender C6 - Third Eye 86 - Relic 6B - Gloom Helm BB - Magic Scarf CB - Wallet 8B - SeraphSong 6C - Safe Helm BC - Amulet CC - Green Dream 8C - Sun Shades 68 - Taban Helm B8 - Dash Ring C8 - Berserker 88 - Prism Specs 6A - Sight Cap BA - Hit Ring CA - Power Scarf 8A - *nothing* 62 - Memory Cap B2 - Power Ring C2 - Speed Belt 82 - Tonic 63 - Time Hat B3 - Magic Ring C3 - Black Rock 83 - Mid Tonic 6E - Vigil Hat BE - Wall Ring CE - Blue Rock 8E - Full Tonic AD - Ether 2D - Petal 3D - Ruby Knife AF - Mid Ether 2F - Fang 3F - Yakra Key A4 - Full Ether 24 - Horn 34 - Clone A7 - Elixir 27 - Feather 37 - Toma's Pop A0 - HyperEther 20 - Seed 30 - 2 Petals A9 - MegaElixir 29 - Bike Key 39 - 2 Fangs A1 - Heal 21 - Pendant 31 - 2 Horns A5 - Revive 25 - Gate Key 35 - 2 Feathers A6 - Shelter 26 - PrismShard 36 - *nothing* AB - Power Meal 2B - C. Trigger AC - Lapis 2C - Tools A8 - Barrier 28 - Jerky A2 - Power Tab 22 - Race Log A3 - Magic Tab 23 - Moon Stone AE - Speed Tab 2E - Sun Stone BATTLE CODES ------------ A1EE-EFD9 All characters go to level 99 after one battle! Save tabs until after you do this to boost the the stats without a **. 22EC-ED60 Get all techs/magic after one battle, including double and triple techs! Go into battle with different characters to get everyone's techs. A1EE-EDD9 Get 999 HP, 99 MP and all techs after a battle. Turn the GG off when the game freezes, it will look like you are going to level 99 but you are only getting full HP and MP and the techs. 1438-7765 You are invincible and if a monster hits you they all die! 9DA6-7765 Infinite MP for lead party member 9DAB-7765 Infinite MP for 2nd party member 9DA8-77D5 Infinite MP for 3rd party member Works in battle mode only. Change monsters you fight in battle! xxDC-5FAF or xxDC-5F6F Replace xx with different combinations to access different monsters when you enter a battle. The monsters you will get is very random, partly depends on the original monster group you decide to enter battle with. You can access all monsters, including dummied out ones. Keep in mind that the code accesses parts of monsters as well. For example, Lavos Spawn is only one monster but has two attackable parts. One downside to the code is that the monster's graphic will be glitched if you are not in an area native to where that monster is (color swap monsters are ok). All special magic/tech attacks the monster uses are fine, though. Unusual monsters: +-----------+------+---------------+------------------+--------------------+ | Name | HP | Attacks/Magic | Charm/Twin Charm | Exp./G/Tech P./Won | +-----------+------+---------------+------------------+--------------------+ | Bull Frog | 100 | Regular/None | Nothing/Nothing | 127/200/4/Nothing | | Departed | 1650 | Regular/None | HyperEther/Same | 555/500/8/Lapis | | Frog King | 1 | Regular/None | Nothing/Nothing | 10/100/1/Nothing | | Johnny | 408 | Regular/None | Nothing/Nothing | 246/150/8/Nothing | | Octobino | 1 | Regular/None | Nothing/Nothing | 146/250/4/Nothing | | Octorider | 100 | None/None | Nothing/Nothing | 30/45/2/Nothing | | Ogre | 1 | None/None | Nothing/Nothing | 348/650/8/Nothing | | Omicrone | 1 | None/None | Nothing/Nothing | 455/600/8/Nothing | +-----------+------+---------------+------------------+--------------------+ 3365-5D00 Win a battle after killing only 1 enemy. For some enemies there is no need to fight. You will only get Exp./tech points/G for the monster you killed, however. EE8E-7769 Get nearly every item in the game after winning a battle. After battle, the game will freeze, but it's actually processing items. Wait a while, and the battle will end. Now take a look at your item list. You should have 98-100% of the items in the game. Note: the "dummied" items are totally useless. They were literally erased from the game and have no use. All you see of them is the icons. EEE8-E7D9 Gain more HP and MP after winning a battle. After battle, all characters HP and MP will increase just as if you gained a level. This works also for people not in your current party. FF65-5F0F Enemies reappear after a battle. B325-7765 Only techs damage enemies. 33DD-7D6D No menus in battle mode. 33DD-74DD Different, random sound effects in battle. 24A0-5700 Invincible to almost all types of monster attacks/magic. Stronger enemies may kill some of the party members but not the lead character. 1A6F-E400 Automatically win a battle. Go into a fight and as soon as one of your characters goes to attack the enemies will disappear and the game will continue normally. EED0-EFE5 Techs you use will have the graphic of another tech. Change first 2 slots of the code for different effects. 65EB-E4A9 Max. out all abilities such as power, magic, speed, etc. for every character. F5A0-54A1 All attacks in battle (physical or magic) do 9999 damage. Use this code with the invincibility code 24A0-5700 to max. party member's attributes when they gain levels. The attributes will go down again if levels are gained while the codes are not active. 5E2A-5F01 Random effects after winning a battle. You may get a weapon from an enemy that gives an item, have your HP raised to 999 at level 1 or learn most or all techs after a battle. The effect depends on the time period and location. When using this code, let the game freeze before choosing an attack command, then turn the GG off and back on. Before the game freezes again kill all of the enemies. 7F67-5DD0 Play dead to win battles instantly. When you go into combat your party members will fall down like they died. Turn the GG off, the monsters disappear, and the game continues normally. Works on bosses as well. FF34-5F0D Some enemies may not appear when the fight begins. BC46-E7A1 Get a series of pop-up texts during a battle such as "Energy is stored in the wheels," "Mortal blow!," "Yakra's Needlespin" etc. May freeze the game after serveral messages. A27E-8DAO Instantly run away from any monster! (Revised). Works on bosses, even Lavos. Game will act as if you had beaten them normally. xxDB-7770 Replace xx to change the death sound effect when you kill a regular enemy. D3-7E, EC-EE = silent AAD6-7DE0 Regular enemies die like bosses. Different code. 75D6-7DE0 + B2D6-7F70 + 06D6-7450 + 4BD6-7780 Regular enemies go out with a BANG! 00D9-5F6F Erase saves when you go into a battle. Use this in the intro if save data is corrupt. FFDD-77DF Erases Crono's name when you enter a battle. Effect is permanent if you save. EE91-5DA7 Race Johnny when you enter a battle. 2964-7765 Enemies can't use techs/magic/special attacks at all. Try this on Spekkio! He's hilariously easy. A few notes: You'll see Spekkio's physical attacks. Also, when fighting the 2nd Lavos, you *must* turn off the GG after you destroy both arms for it to use Obstacle and lower its defense. Also, you must turn it off again at the Lavos Core for the Active Life bit to turn off defense. 9DB9-7765 This is a better version of gamewiz4u@aol.com's "More Wierd Battles" code. This one doesn't crash at all. The character's dont do any animations in battle. 9DB7-7765 Messed up bar in battles. This code makes the bar with the names/HP/MP look like it has gears turning in it in battles. B627-7765 Damage and Healing numbers are spread out in battle. Ex: insted of saying 9999, it will look like 9 9 9 9. It may even spread across the whole screen! B621-7765 Damage number glitch. This code makes on of the damage or healing digits in battle glitch out so you can't see exactly how much damage you do. EE34-5D60 Any character's attack does more damage. This code also works with techs but not magic. 552A-EDD9 Techs have strange effects. When you use a tech it may hit your party, confuse all enemies, etc. 5527-EDD0 All attacks do very little damage, both for your party and the enemies. 553D-5DD0 Non-magic attacks do very little damage. 5537-8DD0 Magic attacks do high damage. 8DA8-7765 Robo's techs use all MP. A1E2-E4A9 Get more gold after a battle. Amounts may vary depending on the monster(s). Some party members may jump to different places on the screen during the battle so use this code with a walk thru walls code in case your characters get stuck in a wall. 3BC4-7765 Most moving monsters will try to run away in battle. Will not work on enemies that don't move or bosses. Some monsters may fight back if you attack while they are trying to run. A few enemies may glitch the game, like the Winged Apes. Not perfect, but a helpful code. B625-7765 Increase the evade rate. Chances are about 1 in 10 of getting hit, for both monsters and your party. Regular attacks only. DCF3-7765 Everyone (party and monsters) are invisible in battle. B323-7765 Enemies and your party are invincible in battles. Turn the GG off when it is your turn to attack. B623-7765 Any and all attacks do 9999 damage, both your party and monsters. Equip Crono with the Haste Cap for 4x 9999 damage when using the "Confuse" tech. 6666-7765 Techs are not listed on the tech screen but still work. FF67-7765 Lowers Lucca's max. HP when she uses techs. DC67-7765 Can't use techs in battle. BB23-7765 All attacks do 0 damage. BA23-7765 All attacks do 0 damage, can erase saved games. BE23-7765 All attacks do 1 damage. B423-7765 Enemies die by disappearing. A523-7765 Critical hits do 0 damage, enemies disappear instead of die. AF23-7765 Enemies disappear when killed with a weapon. They will die normally if killed with a tech. 366E-7765 Use a tech, you win the battle and will get level ups and items. 0023-77A5 Make damage repeat. Turn the GG off after 3 times to prevent the game from crashing. EDF3-7765 Have no control of your party in battle. Chrono, Marle, etc. may attack friends or foes. 9DAA-7765 Strange things happen during a battle. AAE7-7765 Enemies die like bosses (flash + disappear) EE6D-7765 Enemies will look like your party in battle. A1E4-E7A9 Get lots of gold after a battle. 5683-7765 Speedbar never goes down. B621-7765 Alters the damage your party and the enemies take in a battle. 9DB3-7765 Party members do things without you in control. Turn the GG off to continue normally. 9DB5-7765 Enter a battle, the game will appear to have crashed but press the "A" button. When you use an attack, it looks like you glide and when you do a tech you don't move your arms. Your characters don't do the victory dance. Game may freeze sometimes. 65B2-7760 Does strange things after a battle. You may get lots of exp. and just a few gold and tech points or you may get lots of gold and just a little exp. and tech points. If you fight an enemy that usually gives an item after a battle you might get lots of a different item. During the battle enemies might keep attacking over and over again so turn the GG off and back on when they stop. Try to keep the GG on most of the battle. This code may not do anything when fighting certain enemy groups. Try fighting large groups of enemies. 336A-ED09 Alter stats and other things after a battle. After you start a new game, go to Guardia Forest with Crono only. Then go to the bird with the bell and fight the 2 beetles. Do not touch the other creatures. When in battle, the game will freeze. Turn the GG off and back on. After killing one beetle, run away from battle. When the screen messes up turn the GG off again, then turn it back on when you hear the running away sound. The normal screen will also be messed up so go to the menu screen and exit. If the trick worked, Crono's stats will have changed and there will be 6 cats at Crono's house. If you go upstairs at his house Crono's mom will wake him up again. 3BBE-7765 Mixed up characters in battle. EEFE-7405 Invisible in a fight. B323-74A5 Every attack on enemy or companion, hurts Crono by "0" HP. B323-7465 Regular attacks do 1 HP damage, dual techs = 2 HP damage, triple techs = 2 HP damage. B323-7405 Every attack on enemy or companion = 9999 HP. This code hits 9999 every time. AA39-7D05 Enemies and your party are invincible. EEE3-7765 For the first few rounds of battle the damage that is dealt to you increasingly goes down. DBF3-7765 Strange battles. Enemies will turn into glitched letters and you may win or lose a battle instantly. Techs do no damage. You will lose automatically more than you win automatically. A523-7765 Assorted damage in battles. Sometimes you take 0, sometimes you take normal amounts, ignore disappearing characters. AA34-7765 Take zero damage in battles. B023-7765 Immune to some attacks and spells. Hallation, some spells and critical attacks do little or no damage. 6623-7765 Immune to most attacks and spells. Enemies do 1 damage except Hallation, normal attacks do nothing, critical attacks do 2 damage. EE23-7765 Enemies can do no damage, critical attacks do no damage, and everything else does 1 damage. 2223-7765 Erases 2nd saved game and all are invincible in battles. Effects may vary depending on the situation. B424-7765 Invincibility in battles, but if a monster throws you there is a possibility you might get stuck. FC23-7D65 Every hit kills, party or monster. EEC4-7DD5 Enemies won't attack unless close. Following codes may cause an eternal battle (EB). Battles don't end; hidden enemies will continue attacking you. To get out of the battle, you must quickly have 2 characters kill the same enemy twice (the enemy must take one hit to kill). This is the only known way to get out of an EB, and may not work in all situations. 568F-7765 In battle, use a tech and you will get a weird message saying, "Got 1x Lightning" or "Got 1x rovoke." All monsters are instantly killed and results in an EB. CD3B-7765 Instantly destroys all enemies (and some bosses) when you try to attack or use a tech. Will result in an EB. AA34-7D65 Party is invincible in battles, EB. AA34-7DD5 Enemies disappear instead of die, which results in an EB. Crono takes ALL the HP adds (cure), and subtracts (attacks) for companions. AA34-7D05 EB, 3rd person invincible, 1 hit kills 1st person, Revive revives 1st person to full HP, 1st person dies when enemy misses, 3rd person gets hurt when certain enemies are attacked, 2nd person dies when revived or cured, Cure doesn't effect 3rd person. AA34-7FD5 In battles, if the 2nd person gets hit, the 1st person dies, if the 2nd person is cured, he/she sometimes dies. There are many other things too like an EB. AA34-7FAD 1st person invincible, attacks against the 2nd person take 4 HP, attacks against the 3rd person only take 8 HP, EB. AA34-7F0D 1st invincible, 2nd and 3rd die with 1 hit, 1st cannot be cured, EB. AA34-746D Everyone is invincible, EB. B434-7765 Party is invincible, however, results in an EB. ACTION SCREEN CODES ------------------- Magus vs. Magus! Requirements: CT Walk Thru Walls Code (EEBO-EFA4) 1. Begin a new game or New Game +. 2. Play normally until you get chased into the future and land in the Bangor Dome. 3. Go thru Lab 16. 4. Turn the Walk Thru Walls code on. 5. Go thru Sewer Access to the Keeper's Dome. 6. Walk thru the sealed doors and get the Epoch. 7. Travel to 12000 B.C. and play the rest of the game normally... until you get Magus. 8. When you get Magus and the Black Omen appears, go to the Denandoro Mts. and fight Masamune (sometimes he's already dead). 9. Go to Melchior's and fix the Masamune (don't try and walk out the door while they're working or the game will freeze). 10. Go back to 600 A.D. Magus' Castle will be there! 11. Go in with Magus in your party and see Magus vs. Magus! C41A-ED04 Save your game anywhere, including the Programmer's ending and at Lavos (when Lavos changes attack mode). Walk into any area with a save point. Touch it and it will hear a ching, do it again and it won't. Now check your status screen and you can save anywhere. Code still works without the GG as long as you don't enter an area with a save point. 0B60-7FA4 Near perfect walk thru walls code! Walk anywhere on any screen. However, you will not be able to change areas with the GG on. C356-EDA7 Wave background (like when fighting Lavos Core) when you enter an area. Game may glitch if you keep switching areas. EEB0-EFA4 Revised walk thru walls code. Doesn't work in all areas and can't move on all parts of the screen. However you can change areas (walk thru sealed doors, etc.). Use this code to skip a large portion of the game by walking through the sealed doors to get Epoch on the first visit to the future. Also, there is a "secret path" in the room where Janus and Schala talk, right above the book cases. It will take you to one of the ending scenes, then dump you on the elevator shaft in the Ocean Palace with all characters in your party, including Magus. Credit goes out to the person on the Gamewiz board who found this. 1BCD-5FA7 Characters not in your party move very fast. 0E6F-7767 Walk thru walls - up direction only. Must reset if you get stuck. EE6F-54AD Conversations repeat, can also listen to conversations from other parts of the game. Talk to a person (or look at a sign, etc.), go to the menu screen, then exit. The text should repeat. Now, if you go to different areas, go to the menu screen and quit, you may get speech from another part of the game. 29BD-5F07 Teleport code. Depending on what area you enter (or if you change areas) many things may happen like: 1. Get an ending. 2. Get transported to an event in the game. 3. Get transported to another area in the same era. 4. Get transported to another era. 5. Get transported to a map. 6. Get transported to an area where you can't move (glitch). See the "Walk on 1999 A.D. map" for an interesting use for the code ;) 5D56-ED67 Earthquake screen. DEC0-5767 The movements of some creatures is strange, may cause glitches. FF01-54DF Change character looks. Examples: Crono's Mom looks like Melchoir, the cat is the King of Guardia, Gato is a Reptite, etc. Note: Game may black out if you enter enemy-only areas with GG on. 3EBF-5767 This code will transport your characters to different places than the other transport codes (when you switch areas). Will also change where you are on the map if you leave an area. 22B4-546B Leave the GG off until you enter a building in Truce 1000 A.D. Turn the GG on and leave the building. When you see the map turn the GG off again. Now you will be watching the "Killed by Lavos" ending. EEB4-546B This code is very weird. It is a modified version of the code for the bad ending every time you go into a Truce Village house. Turn on the GG when it starts saying "Crono..." Then go down and talk to Crono's Mom. She will give you the chance to name Lucca but you will only get a black screen instead of the name screen. Press Start to go on from this point. Then go straight upstairs and go back down. You have about a 50/50 chance of seeing Crono's Mom sitting in her chair. If she is, then when you come up to her she will say something like "Crono, I heard you were going to be executed." This means you skipped ahead into the game. The save menu name is now Forward to the Past. You only have Crono, but the events are the same as if you had gone through the game to that point except the men are still guarding Lucca's machine. It certainly is weird and there are many glitches, but it might be modified. Also if you keep it on, you may see the bad ending in a building in Truce. 4CB5-5F6D Strange walk thru walls code. You can "slide" your characters to the left and right in any area. Turn the GG off to stop them. Be careful where you stop and try not to walk off the screen. 6CB5-5DD7 Your party will run very fast but in an up direction only. If you get stuck against a wall turn off the GG and do a regular sprint to free yourself. 2AB4-77DD Teleport code. To use this code, enter any area and walk around in circles and such with any character. Eventually you will be transported to a random area, event, or ending. Sometimes you will be transported to a random area where you can't move (glitch). You should use this code with a walk thru walls in case you get stuck when you change screens. STATUS SCREEN AND TITLE SCREEN CODES ------------------------------------ 3F65-EF06 Get some items just by going into the items screen (try equipping characters first). EE68-7DOC This code has two effects. The first is this: go into a shop (things should have different prices), exit it, go back in, and voila! Everything will cost only 1GP, and you will be able to sell ANY item in your inventory; allowing you to rid yourself of old accessories, armor, etc. But you won't get anything for the things you sell. The second effect is this: simply go to the stat screen, and any character will be able to equip anything. Ex: equip Robo with a Rainbow, Crono with a Prism Dress, etc. This doesn't mean you can equip, say, weapons in your armor slot, it means you can equip any weapon in your weapon slots, etc. Note: There are two bad sides to this code, the first is that you can't use items, and the second is that it causes graphic glitches while walking on the map. So, only use the effects of this code when needed. 1065-5466 Get Magus on your menu screen. Leave the GG off until you enter an area. Turn it on and then go to your menu screen. Crono will now have a Magus portrait and equipment. You can't keep the "Crono Magus" but you can unequip Magus' equipment and keep it. F2B0-54A6 Heal party to a certain or above normal HP on menu screen. Replace Gaspar on the character exchange screen with: 9BE7-77AB Algetty villager 9BE7-74AB Belthasar 00E7-7FAB Melchior 9BE7-77AB + 9BE7-74AB Toma 7ED6-7FAD Enter an area from the map and the saved game screen from after the title screen will show up. 1971-E46F Get a menu screen with 9 possible character slots after the title screen, showing that two more party members were planned but not put in the final version. 33DD-776D Game never starts up, erases saved data. 3CF5-5FD3 Silver pendulum on title screen. xx72-E707 Changes what appears at the title screen. DF - Partial credits list 15 - Glitched version of time warp at Magus' castle. EE6F-D767 Pendulum screen never ends. 0082-E707 Play the jet bike race at the title screen. Turn GG off to go to the saves menu. 4282-E707 Time warp graphics on the title screen. Turn GG off to go to the saves screen. A06E-7D07 Start a game on level 0. Instead of getting the normal saved game screen after the title screen you will get the one from the menu. Choose a slot and save. Then reset the game with the GG turned off. Use New Game + on that save and Crono will begin with 0 of almost everything. No known useful effect for this code yet. MAP SCREEN CODES ---------------- Walk on the 1999 A.D. Day of Lavos map! 1. Enter the following codes: 29BD-5F07 (teleport) 7F67-5DD0 (invincibility - turn GG off when party falls "dead" in battle) EEB0-EFA4 (walk thru walls) 2. Turn GG off and start a new game. 3. Go to the fair, turn the GG on right before you enter the area where Gato is. 4. Once you change areas it will show Crono fall of the cliffs on the side of Death Peak and land by a save point. Turn the GG off. 5. Walk North/Northwest and go into the cave. 6. Once in the cave, turn on the GG and "kill" the Lavos Spawn. 7. Have the GG on, walk-thru walls to the right (past the chest with the Giga Arm in it), walk up both sets of stairs, and into the cave entrance. 8. You will see your map Crono on a greenish colored screen. Walk to the right. Viola! You are now walking on the 1999 A.D. map! Even pops up in the lower left corner :) Press select to look at the large map. Walk "around" the map to go on different continents. You can save your game here too, but not a good idea as you are unable to leave. 4444-54D8 Yellow text on map screen 5444-54D8 Purple text on map screen 0444-54D8 Orange text on map screen 1444-54D8 Pink text on map screen 3EBF-5767 Enter an area from the map and leave. You will be moved to a different part of the map. If you get stuck you will need to reset. BC18-8F06 A walk thru walls type code that works when you are on the map. Watch out, you can get stuck and will have to reset. 3B65-54D8 Invisible characters on map screen. A2A4-E7BB Walk in the clouds on the Zeal map. Have a saved game by Enhasa in Zeal 12000 B.C. Once you do that, use this code. You will now be able to walk off the continent and move anywhere in the clouds. 1.5 - MUSIC CODES ----------------- The Chrono Trigger battle music jukebox! Following code will replace the music for most battles that use the regular battle theme. xxD9-7407 DD - *Dragon tank FD - Sun Keep DF - Present (1000 A.D. map) FF - *Seagulls D4 - Middle Ages (600 A.D. map) F4 - *Leene's Bell D7 - Dark Ages (12000 B.C. Zeal map) F7 - Epoch D0 - Prehistoric (65000000 B.C. map) F0 - Schala's theme D9 - Future (2300 A.D. map) F9 - Spekkio/Nu D1 - The Millennial Fair F1 - Danger! D5 - Marle's theme F5 - The Trial D6 - Forest F6 - Crono's theme DB - Zeal Palace FB - *The Blackbird interior DC - Factory FC - *Outside the Blackbird D8 - Ayla's theme F8 - Success! DA - Guardia Castle FA - Marle returns D2 - Lavos F2 - Bleak future D3 - Robo's theme F3 - 1000 A.D. town DE - Crono awakes FE - Marle vanishes (telepod) 4D - *Jail/dripping water 7D - Pendulum/Title screen 4F - *Flowing water 7F - Ocean Palace 44 - *Wind 74 - Lavos Core 47 - Crono goes to jail 77 - Lab 16/32 40 - Organ 70 - *Inside Lavos 49 - Won clone! 79 - *Lavos awakens 41 - Dead 71 - Hunting Range 45 - Johnny 75 - Time warp 46 - Magus' theme 76 - Dactyl Nest 4B - Boss battle 7B - Battle with Lavos (2nd form) 4C - Frog's theme 7C - *Lavos scream 48 - Good Night 78 - Belthasar 4A - Race with Johnny 7A - Catherdral interior 42 - Dome 72 - Opened sealed chest 43 - Sealed chest 73 - End of time 4E - Denadoro Mts. 7E - Ending theme (for New Game +) 0D - Magus' Castle 9D - Crashing Epoch 0F - *Chanting 9F - 2nd battle theme (Unreleased) 04 - Gato 94 - Singing Mtn. (Unreleased) 07 - *Unknown 00 - Black Omen 09 - Battle theme 01 - Tyrano Lair 05 - *Tidal wave 06 - Reinstate execution 0B - Moonlight Parade 0C - *Zeal falls 08 - *Tide 0A - *Inside Lavos 02 - Ending theme (Marle) 03 - Big boss battle 0E - Unknown (Unreleased) Listen to unreleased sound clips in Chrono Trigger! Enter the code, but leave the GG off until you are ready to enter the specified area from the map: Music #1 = 2nd Battle Theme, #2 = Singing Mountain, #3 = Unknown Clip #1: 6ED7-5F64 Death Peak 2300 A.D. Clip #2: E3D7-5FA4 Forest Ruins 1000 A.D. (Blue pyramid next to Medina) Clip #3: 8ED7-5FA4 Zenan Bridge 600 A.D. (Either side) DC4B-57FE Strange new music and sound effects. 0040-57FE More strange music and sound effects. 39F6-EFA4 Music doesn't change when you enter an area from the map or switch areas. END OF CODES ========================================================================== Thank you for downloading The Chrono Trigger Game Genie FAQ! Chrono Trigger Game Genie Guide v. 3.1 brought to you by the GGCCC: http://www.videogamesource.com/genie. This FAQ is currently maintained by: Luke Send E-Mail for corrections, code submissions, comments, etc. Until the next update.... ========================================================================== (c) 1996, 1998, 1999 Game Genie Code Creators Club, All rights reserved. The text of this file may not be reproduced, stored in a retrieval system, transmitted, or published, in any form or by any means, electronic, mechanical, photocopying or otherwise, without being fully creditted or without the prior written permission of the club. E-mail to AeroStar13@aol.com and strato@videogamesource.com -EOF-