/\ \ /\ \ /\ \ /\ \ /\ \ //\\ \ //\\ \ //\\ \ //\\ \ //\\ \ ///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ ///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\ \\\ \ ___\/__/\\\ \ ___\/__/\\\ \ \/__/\\\ \ \/__/\\\ \ \/__/ \\\ \/\ \ \\\ /\ \ \\\ \ \\\ \ \\\ \ \\\ \\\ _\ \\\ \\\__\ \\\ \ \\\ \ \\\ \ \\\/// / \\\/// / \\\ \ \\\ \ \\\ \ \\// / \\// / \\\__\ \\\__\ \\\__\ \/__/ \/__/ \/__/ \/__/ \/__/ GAME GENIE CODE CREATORS CLUB ----------------------------- (c) 1996, 1999 Game Genie Code Creators Club, All rights reserved. The text of this file may not be reproduced, stored in a retrieval system, transmitted, or published, in any form or by any means, electronic, mechanical, photocopying or otherwise, without being fully credited or without the prior written permission of the club. E-mail to Aerostar13@aol.com and strato@videogamesource.com ================================================================================ SECRET OF EVERMORE GAME GENIE GUIDE ----------------------------------- ------------------- | TABLE OF CONTENTS | ------------------- Part 0 - Introduction Part 1 - Credits Part 2 - Why Some Codes Don't Work Part 3 - Game Genie Code Creators Club Web Site Information Part 4 - Stat Codes Part 5 - Battle Codes Part 6 - Alchemy Codes Part 7 - Item Codes Part 8 - Other Helpful codes. Part 9 - Closing Words ---------------------- | PART 0: INTRODUCTION | ---------------------- Welcome to the guide! The Game Genie Code Creators Club creates original Game Genie codes for many games. In this guide, you will find a collection of our codes for Secret of Evermore. We also have many other codes for many other games at our new web site, http://www.videogamesource.com/genie. Stop by and see our collection! Version History: Version 1.0 First version of the FAQ. Version 1.1 Updated the GGCCC information and corrected a few problems. Distribution of this guide: This guide may be uploaded to other web sites providing that the content is not altered. We also ask that if you have time to please drop us an E-Mail at usage@videogamesource.com if you are using it on your site so that we can send you out updates when we update the FAQ. For more information on our guidelines for usage of our FAQs and codes, visit our web site at http://www.videogamesource.com/genie. This guide is best viewed in a 10 pt. Courier font. ----------------- | PART 1: CREDITS | ----------------- Here are some of the people that made the major codes: Aerostar13@aol.com AndrewGGW@aol.com Balefire99@aol.com FenixHok@aol.com FuBeeO@aol.com GGWADL@aol.com GWSMara@aol.com Joslin1000@aol.com LrdRokoL@aol.com LukasX@aol.com Madril@aol.com Oshkalabah@aol.com SirBaugron@aol.com Strato508@aol.com WCook10721@aol.com Whrek@aol.com timggw@istar.ca scmche19@skypoint.com MAYZ77A@prodigy.com strato@illuminet.net code_master@usa.pipeline.com kjc@hotcc.com scragg@ix.netcom.com hromikol@sprynet.com aaronsgwc@amaonline.com jesses@jeffnet.org smak@2001net.com ggccc@hotmail.com jimvan@tir.com tlucas@inlink.com Johnroc@cybertours.com cwilliams@feemsb.toddaln.com phorkin@netzone.com lessard@lamere.net v_gamboa@efn.org algaeman@cadvantage.com sorn@hotmail.com elpino@centraltx.net Special thanks to LrdRokol@aol.com, mstuart@ionet.net, Aerostar13@aol.com, and LukasX@aol.com for creating the original FAQ templates and ASCII art. This FAQ is compiled by Jack Weaver (strato@videogamesource.com). ----------------------------------- | PART 2: WHY SOME CODES DON'T WORK | ----------------------------------- Written by: LrdRokol@aol.com What you are about to read is my PERSONAL OPINION and the information that a Galoob Game Genie representative has given me. I have been recieving complaints from people about codes not working on their game. Based on my expeience and other sources, I will explain why some codes don't work for your game. You see, Nintendo sued Galoob many years ago, to try to stop Galoob from creating their Game Genie. Nintendo lost the lawsuit. Nintendo is actually changing the configuration in the game decks they are selling. One batch of decks lets you use your present codes. The next batch of decks made and released are so configured that they will not accept the old and proven Game Genie codes. The codes you receive are correct (This came from an anonymous informant). Nintendo also changes the configuration of their games. I made this observation after buying another Final Fantasy 3 game. I have noticed that there are still codes that won't work for both of them. Thas led me to believe that Nintendo is creating different versions of the games they make. They are doing this to either fix the bugs in their games and to frustrate Galoob from finding more codes. ------------------------ | PART 3: GGCCC WEB SITE | ------------------------ The Game Genie Code Creators Club Web Site is the home of the GGCCC on the web. Here, you will find every code we have ever made for nearly every game. All of these codes were made by us and have never been seen before. You can also download programs to help you modify codes. In addition, there are guides to modify your Game Genie and learn how to create codes. The web address is: http://www.videogamesource.com/genie You can always find the latest update of this FAQ and the rest of the GGCCC FAQs at the GGCCC web site. -------------------- | PART 4: STAT CODES | -------------------- All codes here will effect some part of your status such as HP. Created by: LukasX@aol.com 6D85-C759 "GAIN LEVELS?" This is a strange code. The boy may gain a level after  killing one enemy...If this code works for you, save the game, reset and repeat the process. You might be able to gain a few levels before the code quits...This code not fully tested... Created by: LukasX@aol.com 558D-C759 "DOG (GREYHOUND) GAINS LEVEL FOR EVERY ENEMY KILLED" This code may or may not work for all dogs... Created by: blakev@cris.com 678D-C759 "DOG LEVELS UP AFTER BATTLE" This code raises the dog's level every time you win a fight. Created by: Loma349@aol.com 6D8D-6759 "HERO GAINS MORE EXPERIENCE" Gain more exp. for hero. This code doesn't always raise the hero's level but still gives a lot of experience. Created by: SirGarland@aol.com DE81-C759 "BOY LEVEL UP ONLY ONCE AFTER KILLING AN ENEMY" The Boy gains a level after every enemy killed. However, this code only works once. So, you have to SAVE and RESET your game over to do the trick again. Created by: Timothy646@aol.com EE8D-C759 This code is a slight modification to the code 678D-C759 (by Evering15). The code works by changing the dog's current EXP. That's how he gets the levels. Unfortunately it only goes up to level 80 or so. This code (and the one before it) only works when you load a game. If you start a new one, it doesn't work. Created by: scmche19@skypoint.com 0081-CDE9 Switched level and status (a bit lower) from other saved game to position 1 saved game. Example: SAVE GAME 1 is a new game with level 1 and low status. And SAVE GAME 4 is a finished game with level 99 and high status. The code will switched the level and status of SAVE GAME 4 onto SAVE GAME 1 IF you choose SAVE GAME 4 to play. Now you are level 99 on the new game. There is some good use with this code. With the ATLAS magic code (XX80-C759) your character can able to save the attack power information as his own even if the ATLAS magic worn off. First used the ATLAS code on the game that going to be switched and then save that game. Now use the switch code and choose the game that you just saved. When the game load the saved program, the game think you've only load the status and level of that program not the magic effect. For 1 - 999 hit damage against enemy, don't charge the power meter and don't let it reach 100% or it will give 0-1 damage. XX8D-C759 Raise one level for every enemy killed (the dog only). XX must be changed depending on the dog's level when used. EE if level 1. After the game is saved, there is no need for game genie codes to raise the dog's level. 8081-CFE3 Protect both characters against most creatures but not against magic. (Revised from codes for better protection). Only tested in the first 2 worlds but it should work for the rest of the game. From 90% to 99% protection against 90% of the creatures. Only the boy can kill the enemy. 55C4-CD59 Number changed in Defense but does not affect anything. 55C0-CD59 Number changed in Mag. Defense but does not affect anything. 55C1-CD59 Number changed in Evade % but does not affect anything. 5D8F-CDE9 The dog's status and level are above normal 5D8F-CDE9 "CHANGE THE DOG'S STATS" Changes the dog's stats was modified to 5E8F-CDE9 for level 99 dog only. This will let the dog give the enemies 999 damage (no meter charge required or reached 100%) and dodge enemies 99%. Now, put the dog aggression level on high and attack power to 0 for 999 damage. Sorry to those who's dog is not level 99. Change slot 1 and 2 (probably only slot 2) for your game depend on the dog's level. Make sure that the Hit% does not exceed 99% or the dog will miss the attack. Note: After the dog raised a level, the stats (HP, Level, Attack...etc.) will change to accomidate it (level thing) and the dog will missed all of the attacks if the Hit% is more than 99%. You should raise the dog to level 99 first before using this code. This way the dog stats remain the same throughout the game. EE80-1F79 "THE BOY HAS 0 HP BUT STILL MOVVES AROUND" The Boy give less damage to enemy and starts taking damage  from enemy after level raise.  ??80-1F79 "THE BOY HAS MORE HP THAN THE MAX." Note: The boy dies if hit with 1 damage. Fill in ?? with anything.  ---------------------- | PART 5: BATTLE CODES | ---------------------- Created by: scmche19@skypoint.com 3586-CFE2 Protection against some creatures and bosses but not against magic. 3381-C4E2 No attacking range. must face enemies (advantage in attacking first) 1081-CFE3 A good 99% dodging (evasive action) against most enemy attacks. One problem is that the dog can not kill the enemy but you can. If not by a regular attack, you need to charge up the weapon. ----------------------- | PART 6: ALCHEMY CODES | ----------------------- Created by: scmche19@skypoint.com XX80-C759 Use ATLAS magic with or without having or learning it. Lose ability after a while. XX must be changed depending on character's level. DF if level 1. USE THIS WITH THE ATLAS MAGIC CODE ABOVE Save attack power from ATLAS magic as normal strength after the effect worn off. First use Atlas code and save the game. Then restart the game without the code or game genie and can use other code for other effect. Now the boy will give 100-999 damage to enemy only if you DO NOT let the meter reached 100% or charged the power meter (if you do, charged to level 3). Otherwise, the damage will be 0 or 1. CHECK: After the effect worn off, the boy's attack status should be between 5,000-60,000 depend on the code used and level. NOTE: The effect last FOREVER only if you DO NOT reset the game after you save. If you do, the effect is gone and can only get it back by inputting the code again and repeat the process. -------------------- | PART 7: ITEM CODES | -------------------- Created by: scmche19@skypoint.com DD80-3FE9 Get all armors, helms, gloves, collars (for the dog), items (in item ring), and alchemy ingredients for total of 194 each. Sell them for money, save, use the code and repeat the process. 338D-3FE9 Get all weapons (even the bazooka), learn most magic, get 11 or more charms/rare items(depends on the first 2 characters code change and you may get less weapon if changed). DD80-CD6D "ADDS 00,000,000 IN FRONT OF ITEMS, STATS, ETC." FB8D-3FE9 "GET MOST OF EVERYTHING" All weapons, 35 magics (33 in the book), and all of the Charms/Rare Items (stacked up). Altered from 338D-3FE9. ------------------------------ | PART 8: OTHER HELPUFUL CODES | ------------------------------ These codes don't fit into a section but are great to try out. Created by: LukasX@aol.com 5DC5-CD7E "WALK THRU WALLS" This code will let you walk thru walls anywhere on the screen, in any area ! Created by: scmche19@skypoint.com 3382-C4E2 Ring status disappears after awhile when used and you can walk around while it's still activated but cannot fight. 00C5-CD80 Weird status screen for the boy. 00C5-CF80 Same as above but affect the dog status screen too if switched between them. DFCD-CDE2 Character under computer control doesn't want to follow you. 3387-37E9 See ending scenario and credit after you leave the building (depends on your save location: you need to walk around to certain area before it works. The code may glitch depend on whether or not you have items equiped. XX6X-3DD0 Different kind of music and sound effect. change X for different effect. XXB4-3DE9 Change the boy color (In weapon screen: Axes area) XXB4-3FE9 Same as above but more colors 228F-34E9 Restart the beginning of that world with the item or magic equiped (Note: will lose all items, magics, weapons...etc. that's not equiped. WARNING: Do not choose EQUIP MENU and try to equip bought or found armor, helm, glove, and collar or the game will freeze). *238D-3FE9 * These codes will erase the saved game slot you are playing. *6E8D-3FE9 DD80-3DE9 + DD80-3FE9 Will also let you see the ending after stepping out of the building. DD82-CD6F "CHANGES SCREEN TO RED AT SQUARESOFT LOGO" "START THE GAME NEAR THE END OF THE GAME" You start the game in or close to the Professor's lab. The things you need are: 1. Empty save slot 1 (top) 2. Saved game(s) on any other slot (don't matter where saved or what level the characters are) 3. The ATLAS code (DF80-C759) 4. The switch stats code (0081-CDE9) change to (X= D2 or DB XX81-CDE9) 5. The item code (DD80-3FE9) 6. The weapon code (338D-3FE9) - Don't use weapon code yet (it will impair the game) 7. Walk through Wall code (5DC5-CD7E) - Created by: LuKaS X 8. Invinsible code (8081-CFE3) - You don't need this code if your characters have a high level. Directions: Play old save slot. 1. Use the ATLAS code (DF80-C759) and choose the saved slot and save the game. (For easy killing of the enemy since you only have the Bone Crusher). And reset the game. Remember: Depending on the Boy's level you need to change the first two characters of the code. DF is for level 1. Before the game starts: 2. Input these codes when reloading the game D281-CDE9 or DB81-CDE9 will work DD80-3FE9 5DC5-CD7E 8081-CFE3 3. Choose the save slot that you used the ATLAS code on. After game starts: 4. Change options and equiped characters with items. But DO NOT check or go into STATUS MENU until you EQUIPED both characters. The screen will blackout and you need to reset it if you do. NOTE1: The dog cannot move nor can be equiped or controlled in the beginning. Once the dog is able to move and interact with the surroundings, use this time to equip the dog with the collar. NOTE2: The boy will only have: Weapon: The Bone Crusher. Spells: Acid Rain in all alchemy spell slots and cannot equip any other spell (downside). Money: 4,194,304 talons, 14,684,160 jewels, 7,612 gold, and 0 credit. Trade Goods: one of each kind x 1 Charms: jade dish, magic gourd, oracle bone, ruby heart, thug's cloak, wizard's coin Rare Items: diamond eyes, gauge All other items x 194 Call Bead Summon: Fire Eyes/Elizabeth 5. Go to the light beam on the left screen. It takes you to Professor Ruffleberg's lab. Here is where you can save your game and find the Laser Lance. After the game is saved. 6. Now you can use the weapon code ( 338D-3FE9 ) for more weapons...etc. 8081-17E9 "STRANGE BOY IN BATTLE" This code will not let the Boy swing his weapon or kill the enemy. You will hear a sound like when he hits the wall. NEW DISCOVERY 2: Start a normal game with best armor, helm, glove, collar, and have money (credit) after crashed in the jungle. Need: 5DC5-CD7E "WALK THRU WALLS" (Created by: LuKaS X) 8081-C7E3 "PROTECTION" "DISCOVERY #2" Use the 2 codes. Start a new game. Let the game go through the intro. Do not press Start Button. When in the Professor's Lab - Get the Bazooka. Don't kill the two robots. Instead walk through and talk to the Professor. Note: Do not use the teleporting beam until you talk to the Professor or the game will blackout. Kill the Butler (if you want). After that go to the teleport beam (to the right) and leave the Professor's Lab. After teleported, walk around and kill the enemy to collect money. (Experience don't matter). Note 1: Don't teleport back to meet the Professor or the game will start over where the boy and dog get teleported to Evermore. Note 2: The dog will join you. First appear to be a wild beast. After teleported to other area of the Lab, the dog appear to be metal or tin dog. Note 3: Used the Bazooka to kill the enemy. Don't worry about the ammos. Note 4: Unlike the "START THE GAME NEAR THE END OF THE GAME" codes, you can check out status menu...etc. and no glitches. Go around to find items to sell or equip. After have enough money to buy the powerful Armor, Helm, Glove, and Collar. Go to where the Professor is (A4). The game will restart where the boy and dog get teleported to Evermore. Repeat the process. Buy the Armor, Helm, Glove, and Collar in the Professor's Lab (the computer slot) and equiped both characters. Note: Cannot equip the Dog until you leave the Professor's Lab. Repeat the process again. But this time, press Start button after you killed the two robots or before if you can. Note: Do not let the Boy go in the tube/hatch or the game freeze or blackout after the ship crashed. Start a normal game with the money (credit) and items equiped. Note: Do not tried to equip, buy or find armor, helm, glove, and collar or the game freezes (anyway, you have the best equipment equipped already). 5580-14E9 "THE BOY GLOWS"   5580-1779 "SAME AS ABOVE"  ??C2-3DE9 "STATS MENU BOX APPEARS WHERE THE BONE USED TO BE" Fill in ?? with anything.  00CD-3789 "BLACK BONE IN STATUS MENU"  55A0-CDE9 "EFFECT IN ALCHEMY MENU"   55A0-1DE9 "SAME AS ABOVE"  EE8D-4D72 "BLACK OUT AFTER LEAVING A BUILDING"  Created by: yankee@wilmington.net DD8F-CDE9 "MAKE THE DOG DEAD THE WHOLE GAME (0/0 HP)" 568F-CDE9 "LOSE THE DOG" The dog just stays in one place and you can leave the screen without him. Also, the life bar for the dog and boy are TOTALLY GONE! Altered from SCMCHE code 5D8F-CDE9 Created by: Whrek@aol.com CE85-CDA9 "WEIRD MUSIC AT SAVE SCREEN" CE85-CD69 Change the first 2 to whatever you want, you will get  different music (my fave alternative is CC). 585-4459 "NEW GAME" Brings you to name screen. Cannot bypass intros. Note: This is not an erasure code. ---------------------- | PART 9: ENDING WORDS | ---------------------- - All codes in this text file were created by the GGCCC's code creators. This is not a compilation of works of other clubs and/or other creators not associated with the GGCCC. So, these codes should be never before seen. - The most updated versions of this FAQ and many other Game Genie codes can be found at the GGCCC's web site http://www.videogamesource.com/genie - Problems with a code? Please contact the code creator through their E-Mail address. - Questions or comments about this FAQ and/or the GGCCC? E-Mail strato@videogamesource.com. Version 1.1 Secret of Evermore Game Genie FAQ by the Game Genie Code Creators Club End of FAQ