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* PART 11: BITS, BYTES, & BINARY *
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* Note:  if you don't understand this, don't worry!  You can still decode
  GG codes using only hexadecimal.  Read on for more information!

<11.1> Introduction-----------------------------------------------------------   

Binary is a base 2 number system.  The only possible values for each
place are the two digits 0 and 1.  Binary is valuable because a series of
electrical switches can display any binary value (where "1" [on] corresponds 
to the time when there is current flowing through the switch and "0" [off]
corresponds to the time when no current flows.

Counting in binary would go as follows:  0, 1, 10, 11, 100, 101, 110,
111, 1000, ....

<11.2> Bits & Bytes-----------------------------------------------------------   

One binary digit is known as a "bit".  A "bit" can have two possible 
states: 0 (low) or 1 (high).  Each Game Genie code is actually composed of a 
24-bit encoded memory address (e.g., 100011011001111100101011), and 8-bit
encoded data (e.g., 11001001) -- don't worry about this for now; you'll
understand it later.

Eight bits are known as a "byte".  A byte is also the amount of
information that two hex digits (the first two digits of a Game Genie
code) can store -- 256 different values.

If two hex digits can store a byte, than each individual hex digit
represents a 4-bit binary sequence.  The digits of the Game Genie can
be further broken down into their binary equivalents:

<11.3> Numerical Chart: The Sequel--------------------------------------------   

GG   HEX  DECIMAL   BINARY
--   ---  -------   ------
D    0h      0       0000
F    1h      1       0001
4    2h      2       0010
7    3h      3       0011
0    4h      4       0100
9    5h      5       0101
1    6h      6       0110
5    7h      7       0111
6    8h      8       1000
B    9h      9       1001
C    Ah      10      1010
8    Bh      11      1011
A    Ch      12      1100
2    Dh      13      1101
3    Eh      14      1110
E    Fh      15      1111