******************* * PART 2: CREDITS * ******************* <2.1> Credits --------------------------------------------------------------- Writers and contributors to the handbook: Sam Volo (fallen_one@iname.com) Roque Cabagnot (LrdRokoL@aol.com) Jack Weaver (strato508@aol.com) gervase@azstarnet.com starfox@earthcorp.com LuKaSX@aol.com Scmche19@mirage.skypoint.com mortimer_@hotmail.comprovided the bit-encoding information for GG Code to CPU Address conversion, and the method for CPUAddress to ROMAddress conversion in LoROM games. and devised the method for CPUAddress to ROMAddress conversion in HiROM games. <2.2> Revision History------------------------------------------------------- VERSION 7.0 (July 2000) - Updated the section on CPUaddress to ROMaddress conversion; removed extraneous sections such as 'Infinite or illiterate?' and 'Using the slots'. [by fallen_one@iname.com] VERSION 6.6 (November 1998) - New, easier-to-understand section on Game Genie to ROMAddress conversion. Also added a section on how to reverse the process more easily. Revised other parts of the handbook; reorganized the handbook into sections. [by fallen_one@iname.com] VERSION 6.0 (September 1998) - This version was the first to contain methods of finding the CPU / ROM addresses for Game Genie codes. It's the only document I know of that specifies how to convert GG codes to ROM addresses. [by fallen_one@iname.com] VERSION 5.0 (June 1998) - Corrected many of the errors in Rokol's previous handbooks, but still had many errors. [by fallen_one@iname.com] VERSION 4.0 (December 1996) - One of Rokol's last contributions to the GGCCC, this guide contained information from some "source" he had at Galoob. Some of it was legitimate, but some of it was inaccurate. [by lrdrokol@aol.com] VERSION 3.3 (October 1996) - Rokol corrected some (though not all) of the errors in his 3.0 version. [by lrdrokol@aol.com] VERSION 3.0 (June 1996) - In this version, Rokol introduced the 'advanced' section, with the first allusions to the fact that a code altered a memory address. At this point, our knowledge was still very sketchy. First use of the "D, 0, 6, A", "F, 9, B, 2", etc. patterns for positions 5 / 7 in the handbook. [by lrdrokol@aol.com] VERSION 2.0 (April 1996) - Included the data values for the first two positions of the codes (although somewhat incorrectly :P). First use of the name 'handbook' here. [by lrdrokol@aol.com] VERSION 1.5 (November 1995) - Corrected some errors in version 1.0. [by lrdrokol@aol.com] VERSION 1.0 (October 1995) - The GGCCC's first attempt at a Game Genie Guide. Rokol wrote down the techniques (mostly based on guessing and observation). [by lrdrokol@aol.com] * Check out our web site at http://www.ggccc.com/ * Read this document and want to join the GGCCC? Check out our web site for details.