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* PART 2: CREDITS *
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<2.1>  Credits ---------------------------------------------------------------   

Writers and contributors to the handbook:   

Sam Volo (fallen_one@iname.com)
Roque Cabagnot (LrdRokoL@aol.com)
Jack Weaver (strato508@aol.com)
gervase@azstarnet.com
starfox@earthcorp.com             
LuKaSX@aol.com                        					
Scmche19@mirage.skypoint.com
mortimer_@hotmail.com

 provided the bit-encoding information for
GG Code to CPU Address conversion, and the method for CPUAddress to
ROMAddress conversion in LoROM games.

 and  devised the method
for CPUAddress to ROMAddress conversion in HiROM games.


<2.2>  Revision History-------------------------------------------------------    

VERSION 7.0 (July 2000) - Updated the section on CPUaddress to ROMaddress
  conversion; removed extraneous sections such as 'Infinite or illiterate?'
  and 'Using the slots'. [by fallen_one@iname.com]

VERSION 6.6 (November 1998) - New, easier-to-understand section on Game Genie
  to ROMAddress conversion.  Also added a section on how to reverse the
  process more easily.  Revised other parts of the handbook; reorganized the
  handbook into sections. [by fallen_one@iname.com]

VERSION 6.0 (September 1998) - This version was the first to contain
  methods of finding the CPU / ROM addresses for Game Genie codes.  It's the
  only document I know of that specifies how to convert GG codes to ROM
  addresses. [by fallen_one@iname.com]

VERSION 5.0 (June 1998) - Corrected many of the errors in Rokol's previous
  handbooks, but still had many errors. [by fallen_one@iname.com]

VERSION 4.0 (December 1996) - One of Rokol's last contributions to the GGCCC, 
  this guide contained information from some "source" he had at Galoob.  Some 
  of it was legitimate, but some of it was inaccurate. [by lrdrokol@aol.com]

VERSION 3.3 (October 1996) - Rokol corrected some (though not all) of the
  errors in his 3.0 version. [by lrdrokol@aol.com]

VERSION 3.0 (June 1996) - In this version, Rokol introduced the 'advanced'
  section, with the first allusions to the fact that a code altered a memory
  address.  At this point, our knowledge was still very sketchy. First use of
  the "D, 0, 6, A", "F, 9, B, 2", etc. patterns for positions 5 / 7 in the
  handbook. [by lrdrokol@aol.com]

VERSION 2.0 (April 1996) - Included the data values for the first two
  positions of the codes (although somewhat incorrectly :P).  First use of
  the name 'handbook' here.  [by lrdrokol@aol.com]

VERSION 1.5 (November 1995) - Corrected some errors in version 1.0. 
  [by lrdrokol@aol.com]

VERSION 1.0 (October 1995) - The GGCCC's first attempt at a Game Genie Guide.
  Rokol wrote down the techniques (mostly based on guessing and observation).
  [by lrdrokol@aol.com]

 
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  Check out our web site for details.