************************************* * PART 7: CREATING & ALTERING CODES * ************************************* <7.1> Introduction----------------------------------------------------------- The methods explained in this section rely on guessing and identification in patterns of codes to make new ones. This will probably be how you make most of the best codes... the best things always seem to come randomly. Mathematical (and therefore more precise) methods of finding codes are explained in the "Advanced" section of the handbook. * CODE CREATION METHODS: A. Guess 'N' Observe B. Porting Over C. Altered Guess * ALTERATION METHODS: A. knowledgeable Guess B. Slot 1 and 2 C. Make it Better <7.2> Creation Method: GUESS 'N' OBSERVE------------------------------------- Depending on your luck, you can either find codes or nothing. To use this method, all you do is put random alphanumerics down and check if it changes anything in the game. Easy? Yup, but it all depends on your luck. <7.3> Creation Method: PORTING OVER------------------------------------------ This is when you take codes from one game and port them over to another version of the game. For example, take codes from MegaMan X and plug it into MegaMan X2. Due to many versions of games this method might not work at all. NOTE: This, however, works well with GameBoy GG Codes. <7.4> Creation Method: ALTERED GUESS----------------------------------------- This is probably the most useful of the random methods. You actually know what a code does and try to make new ones by changing it through guesses. EXAMPLE: ****-7765 <---- means "AFFECTS BATTLE" in Chrono Trigger. So, making this observation you can make guesses on the first 4 slots of the code. Here are some of the results of this method. - 9DA6-7765 "INFINITE M.P. FOR THE FIRST CHARACTER" - B623-7765 "9999 DAMAGE" <7.5> Alteration Method: KNOWLEDGEABLE GUESS--------------------------------- Sometimes looking at a set of codes will show you what you need to change to get different effects. EXAMPLE: "Soldiers of Fortune" - DF40-ED75 "BRIGAND STARTS WITH BOMB SPECIAL" - DF40-EF75 "MERCENARY STARTS WITH BOMB SPECIAL" - DF40-E475 "GENTLEMAN STARTS WITH BOMB SPECIAL" You will notice that slot 6 is changed to affect different people. Knowing this, you can guess that changing slot 6 can be changed for different effects. <7.6> Alteration Method: SLOTS ONE AND TWO----------------------------------- Changing slots 1 and 2 is the easiest way to find codes. EXAMPLE: "Paladin's Quest" - **EA-6F1D "CHANGE ITEM IN CHENZI'S RIGHT ARM" You will notice that putting any alphanumerics in slots 1 and 2 will give Chenzi any possible items on his right arm. <7.7> Alteration Method: MAKE IT BETTER-------------------------------------- Galoob creates codes to help make a game easier to play for you, not make you a god. But you can change that just by upgrading the codes that Galoob has provided. EXAMPLE: "Lagoon" - D42D-6D6C "START WITH 612 G.P." - D92D-6D6C "START WITH 1380 G.P." Try changing slots 1 and 2 to "EE". Trust me, you will be surprised by the results. Here is a chart that shows the difficulty of creating codes with the above methods. Method Create or Alter? Difficulty -------------------------------------------------------------------------- Guess 'n' Observe Create Very Hard Porting Over Create Hard Altered Guess Create Relatively Easy Knowledgeable Guess Alter Easy Slot 1 and 2 Alter Very Easy Make it Better Alter Very Easy