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* PART 7: CREATING & ALTERING CODES *
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<7.1>  Introduction-----------------------------------------------------------

The methods explained in this section rely on guessing and identification
in patterns of codes to make new ones.  This will probably be how you make
most of the best codes... the best things always seem to come randomly.
Mathematical (and therefore more precise) methods of finding codes are 
explained in the "Advanced" section of the handbook.

* CODE CREATION METHODS:
     A. Guess 'N' Observe
     B. Porting Over
     C. Altered Guess

* ALTERATION METHODS:
     A. knowledgeable Guess
     B. Slot 1 and 2
     C. Make it Better

<7.2>  Creation Method: GUESS 'N' OBSERVE-------------------------------------

     Depending on your luck, you can either find codes or nothing.
To use this method, all you do is put random alphanumerics down
and check if it changes anything in the game.  Easy?  Yup, but it all
depends on your luck.


<7.3>  Creation Method: PORTING OVER------------------------------------------

     This is when you take codes from one game and port them over to
another version of the game.  For example, take codes from MegaMan X
and plug it into MegaMan X2.  Due to many versions of games this
method might not work at all.

NOTE:     This, however, works well with GameBoy GG Codes.


<7.4>  Creation Method: ALTERED GUESS-----------------------------------------

     This is probably the most useful of the random methods. You actually know
what a code does and try to make new ones by changing it through guesses.

EXAMPLE:  ****-7765 <---- means "AFFECTS BATTLE" in Chrono Trigger.
So, making this observation you can make guesses on the first 4 slots
of the code.  Here are some of the results of this method.
     - 9DA6-7765    "INFINITE M.P. FOR THE FIRST CHARACTER"
     - B623-7765    "9999 DAMAGE"

 
<7.5>  Alteration Method: KNOWLEDGEABLE GUESS---------------------------------  
     Sometimes looking at a set of codes will show you what you need
to change to get different effects.

EXAMPLE: "Soldiers of Fortune"
     - DF40-ED75    "BRIGAND STARTS WITH BOMB SPECIAL"
     - DF40-EF75    "MERCENARY STARTS WITH BOMB SPECIAL"
     - DF40-E475    "GENTLEMAN STARTS WITH BOMB SPECIAL"

     You will notice that slot 6 is changed to affect different
people.  Knowing this, you can guess that changing slot 6 can be
changed for different effects.


<7.6>  Alteration Method: SLOTS ONE AND TWO-----------------------------------   

     Changing slots 1 and 2 is the easiest way to find codes.

EXAMPLE: "Paladin's Quest"
     - **EA-6F1D    "CHANGE ITEM IN CHENZI'S RIGHT ARM"

     You will notice that putting any alphanumerics in slots 1 and 2
will give Chenzi any possible items on his right arm.


<7.7>  Alteration Method: MAKE IT BETTER--------------------------------------   

     Galoob creates codes to help make a game easier to play for you,
not make you a god.  But you can change that just by upgrading the
codes that Galoob has provided.

EXAMPLE: "Lagoon"
     - D42D-6D6C    "START WITH 612 G.P."
     - D92D-6D6C    "START WITH 1380 G.P."

     Try changing slots 1 and 2 to "EE".  Trust me, you will be
surprised by the results.


        Here is a chart that shows the difficulty of creating
codes with the above methods.

Method                  Create or Alter?        Difficulty
--------------------------------------------------------------------------
Guess 'n' Observe       Create                  Very Hard
Porting Over            Create                  Hard
Altered Guess           Create                  Relatively Easy
Knowledgeable Guess      Alter                   Easy
Slot 1 and 2            Alter                   Very Easy
Make it Better          Alter                   Very Easy