<8.1>  Introduction-----------------------------------------------------------   

     When you create or alter codes, you should at least have a little
organization so you don't have to worry about losing or misplacing
codes.  I'm not telling you to copy my procedures for organization.
But to observe, how I keep my codes organized and probably help you
develop your own method of organization.

<8.2>  Code Finding Sheet: SNES-----------------------------------------------   

NAME:_______________________________
|     CODE    |          EFFECT                           /ALTER/FINAL/NONE |                                                                   
|______|______|__________________________________________|_____|_____|______|
|______|______|__________________________________________|_____|_____|______|
|______|______|__________________________________________|_____|_____|______|
|______|______|__________________________________________|_____|_____|______|
|______|______|__________________________________________|_____|_____|______|
|______|______|__________________________________________|_____|_____|______|
|______|______|__________________________________________|_____|_____|______|


SLOTS:   
 ---------------------------------------------------------------------------
| 1234 | 5678 |  A BRIEF DESCRIPTION OF THE EFFECT      /ALTER /FINAL /NONE |
 ---------------------------------------------------------------------------
KEYS:
ALTER   -Can be altered to create more new codes.
FINAL   -Does no need to be altered.
NONE    -No visible effects

EXAMPLE:
--------
NAME: Lagoon
|    CODE     |          EFFECTS                        /ALTER /FINAL /NONE
 ------------------------------------------------------|------|------|------
| 4D2D | 6D6C |  Start with 8292 GP.                   |******|      |      |
 ---------------------------------------------------------------------------
NOTE: You can alter this to give you max GP.


<8.3>  Code Altering Sheet: SNES----------------------------------------------   

NAME:_______________________________
|     CODE      |                       EFFECT                                                                                                                    
|_|_|_|_|_|_|_|_|___________________________________________________________|
|_|_|_|_|_|_|_|_|___________________________________________________________|
|_|_|_|_|_|_|_|_|___________________________________________________________|
|_|_|_|_|_|_|_|_|___________________________________________________________|
|_|_|_|_|_|_|_|_|___________________________________________________________|
|_|_|_|_|_|_|_|_|___________________________________________________________|
|_|_|_|_|_|_|_|_|___________________________________________________________|
|_|_|_|_|_|_|_|_|___________________________________________________________|
|_|_|_|_|_|_|_|_|___________________________________________________________|

WAYS TO USE IT:

Method 1: Altering A Slot
NAME: Mega Man X
|1|2|3|4|5|6|7|8|                       EFFECT
 ---------------------------------------------------------------------------
|D|B|B|E|4|4|6|F|____Start with 10 Lives____________________________________|
|*|D|*|*|*|*|*|*|____Start with 1 Life______________________________________|

Method 2: Altering Several Slots
NAME: Super Metroid
|1|2|3|4|5|6|7|8|                       EFFECT
 ---------------------------------------------------------------------------
|C|2|8|8|C|5|A|7|_Almost Infinite Missiles__________________________________|
|*|*|*|A|*|9|D|*|_Almost Infinite Super Missiles____________________________|