<8.1> Introduction-----------------------------------------------------------
When you create or alter codes, you should at least have a little
organization so you don't have to worry about losing or misplacing
codes. I'm not telling you to copy my procedures for organization.
But to observe, how I keep my codes organized and probably help you
develop your own method of organization.
<8.2> Code Finding Sheet: SNES-----------------------------------------------
NAME:_______________________________
| CODE | EFFECT /ALTER/FINAL/NONE |
|______|______|__________________________________________|_____|_____|______|
|______|______|__________________________________________|_____|_____|______|
|______|______|__________________________________________|_____|_____|______|
|______|______|__________________________________________|_____|_____|______|
|______|______|__________________________________________|_____|_____|______|
|______|______|__________________________________________|_____|_____|______|
|______|______|__________________________________________|_____|_____|______|
SLOTS:
---------------------------------------------------------------------------
| 1234 | 5678 | A BRIEF DESCRIPTION OF THE EFFECT /ALTER /FINAL /NONE |
---------------------------------------------------------------------------
KEYS:
ALTER -Can be altered to create more new codes.
FINAL -Does no need to be altered.
NONE -No visible effects
EXAMPLE:
--------
NAME: Lagoon
| CODE | EFFECTS /ALTER /FINAL /NONE
------------------------------------------------------|------|------|------
| 4D2D | 6D6C | Start with 8292 GP. |******| | |
---------------------------------------------------------------------------
NOTE: You can alter this to give you max GP.
<8.3> Code Altering Sheet: SNES----------------------------------------------
NAME:_______________________________
| CODE | EFFECT
|_|_|_|_|_|_|_|_|___________________________________________________________|
|_|_|_|_|_|_|_|_|___________________________________________________________|
|_|_|_|_|_|_|_|_|___________________________________________________________|
|_|_|_|_|_|_|_|_|___________________________________________________________|
|_|_|_|_|_|_|_|_|___________________________________________________________|
|_|_|_|_|_|_|_|_|___________________________________________________________|
|_|_|_|_|_|_|_|_|___________________________________________________________|
|_|_|_|_|_|_|_|_|___________________________________________________________|
|_|_|_|_|_|_|_|_|___________________________________________________________|
WAYS TO USE IT:
Method 1: Altering A Slot
NAME: Mega Man X
|1|2|3|4|5|6|7|8| EFFECT
---------------------------------------------------------------------------
|D|B|B|E|4|4|6|F|____Start with 10 Lives____________________________________|
|*|D|*|*|*|*|*|*|____Start with 1 Life______________________________________|
Method 2: Altering Several Slots
NAME: Super Metroid
|1|2|3|4|5|6|7|8| EFFECT
---------------------------------------------------------------------------
|C|2|8|8|C|5|A|7|_Almost Infinite Missiles__________________________________|
|*|*|*|A|*|9|D|*|_Almost Infinite Super Missiles____________________________|