<8.1> Introduction----------------------------------------------------------- When you create or alter codes, you should at least have a little organization so you don't have to worry about losing or misplacing codes. I'm not telling you to copy my procedures for organization. But to observe, how I keep my codes organized and probably help you develop your own method of organization. <8.2> Code Finding Sheet: SNES----------------------------------------------- NAME:_______________________________ | CODE | EFFECT /ALTER/FINAL/NONE | |______|______|__________________________________________|_____|_____|______| |______|______|__________________________________________|_____|_____|______| |______|______|__________________________________________|_____|_____|______| |______|______|__________________________________________|_____|_____|______| |______|______|__________________________________________|_____|_____|______| |______|______|__________________________________________|_____|_____|______| |______|______|__________________________________________|_____|_____|______| SLOTS: --------------------------------------------------------------------------- | 1234 | 5678 | A BRIEF DESCRIPTION OF THE EFFECT /ALTER /FINAL /NONE | --------------------------------------------------------------------------- KEYS: ALTER -Can be altered to create more new codes. FINAL -Does no need to be altered. NONE -No visible effects EXAMPLE: -------- NAME: Lagoon | CODE | EFFECTS /ALTER /FINAL /NONE ------------------------------------------------------|------|------|------ | 4D2D | 6D6C | Start with 8292 GP. |******| | | --------------------------------------------------------------------------- NOTE: You can alter this to give you max GP. <8.3> Code Altering Sheet: SNES---------------------------------------------- NAME:_______________________________ | CODE | EFFECT |_|_|_|_|_|_|_|_|___________________________________________________________| |_|_|_|_|_|_|_|_|___________________________________________________________| |_|_|_|_|_|_|_|_|___________________________________________________________| |_|_|_|_|_|_|_|_|___________________________________________________________| |_|_|_|_|_|_|_|_|___________________________________________________________| |_|_|_|_|_|_|_|_|___________________________________________________________| |_|_|_|_|_|_|_|_|___________________________________________________________| |_|_|_|_|_|_|_|_|___________________________________________________________| |_|_|_|_|_|_|_|_|___________________________________________________________| WAYS TO USE IT: Method 1: Altering A Slot NAME: Mega Man X |1|2|3|4|5|6|7|8| EFFECT --------------------------------------------------------------------------- |D|B|B|E|4|4|6|F|____Start with 10 Lives____________________________________| |*|D|*|*|*|*|*|*|____Start with 1 Life______________________________________| Method 2: Altering Several Slots NAME: Super Metroid |1|2|3|4|5|6|7|8| EFFECT --------------------------------------------------------------------------- |C|2|8|8|C|5|A|7|_Almost Infinite Missiles__________________________________| |*|*|*|A|*|9|D|*|_Almost Infinite Super Missiles____________________________|