************************
* PART 9: EFFECT METER *
************************

The Game Genie uses an effect meter to determine the extremity of
the first two positions.  This is in the manual, but is also reprinted
below for convenience.  

Example:         DAFFY DUCK: THE MARVIN MISSIONS GAME
                 DBBD-1DA4      Start with 9 lives
                 49BD-1DA4      Start with 25 lives
                 17BD-1DA4	  Start with 99 lives

The meter is below:                 
----------------------------------------------------------------------------
D    F    4    7    0    9    1    5    6    B    C    8    A    2    3    E
Smallest Effect                                               Biggest Effect
----------------------------------------------------------------------------


NOTES:
------
Some games might reverse the Effect Chart.  For instance, there are
some codes for Final Fantasy II in which "D" will produce the largest
effect and "E", the smallest.

The effects chart is actually an encoding system for hex numbers.  This
concept is explained further in the "advanced" section.

     Now that you have "working" codes (or if you already have codes), 
you'll probably want to alter them so something cool happens.  The charts 
and examples below will help you figure out what you are doing.