************************ * PART 9: EFFECT METER * ************************ The Game Genie uses an effect meter to determine the extremity of the first two positions. This is in the manual, but is also reprinted below for convenience. Example: DAFFY DUCK: THE MARVIN MISSIONS GAME DBBD-1DA4 Start with 9 lives 49BD-1DA4 Start with 25 lives 17BD-1DA4 Start with 99 lives The meter is below: ---------------------------------------------------------------------------- D F 4 7 0 9 1 5 6 B C 8 A 2 3 E Smallest Effect Biggest Effect ---------------------------------------------------------------------------- NOTES: ------ Some games might reverse the Effect Chart. For instance, there are some codes for Final Fantasy II in which "D" will produce the largest effect and "E", the smallest. The effects chart is actually an encoding system for hex numbers. This concept is explained further in the "advanced" section. Now that you have "working" codes (or if you already have codes), you'll probably want to alter them so something cool happens. The charts and examples below will help you figure out what you are doing.