Killer Instinct Game Genie Codes
Video Game Source -> Super Nintendo -> Killer Instinct -> Game Genie Codes
Date Posted: 7/5/00
Gives Spinal a large laser beam that emits from his sword when punch buttons
Date Posted: 7/5/00
The following codes were first published in the May 1996 GGCCC compilation.
3C61-D4DF "GALOOB'S MASTER CODE - MUST BE USED"
EEC4-34AF "ONE HIT DRAINS ALL OF PLAYER 1'S ENERGY"
Both players get dizzy when knocked down, and stay that way
until they are hit.
Date Posted: 7/5/00
Always fight on starting stage.
Ultra Combo only counts as a regular KILLER combo.
Date Posted: 7/6/00
1. 3C61-D4DF MASTER CODE--MUST BE ENTERED
2. CBEC-37AF + 6DE8-3D0F + 6D64-44D5 Play as Eyedol
3. CB64-4D61 Start a game and watch the ending (use practice mode to select different characters)
4. CCE8-47D2 Win after 1 victory
5. C8E8-47D2 Win after 2 victories
6. CAE8-47D2 Win after 3 victories
7. C2E8-47D2 Win after 4 victories
8. C3E8-47D2 Win after 5 victories
9. EEC1-34AF Player one takes all damage
10. 1D1B-1DA7 Players can pass through each other
11. C265-1467 + 60E6-47D2 Always fight Jago
12. C265-1467 + 6EE6-47D2 Always fight Combo
13. C265-1467 + 6BE6-47D2 Always fight Thunder
14. C265-1467 + 6FE6-47D2 Always fight Glacius
15. C265-1467 + 6DE6-47D2 Always fight Cinder
16. C265-1467 + 64E6-47D2 Always fight Orchid
17. C265-1467 + BOE6-47D2 Always fight Riptor
18. C265-1467 + CBE6-4702 Always fight Sabrewulf
19. C265-1467 + CBEC-4702 Always fight Spinal
20. C265-1467 + CBE8-4D62 Always fight Fulgore
21. C265-1467 + CBE8-4FA2 Always fight Eyedol
Date Posted: 7/5/00
The next codes were joint created by: Grimmy7269 (Grimmy7269@aol.com),
OFCernan (OFCernan@mailbox.syr.edu), XxFiNexX (XxFiNexX@aol.com),
and PunkyRocket (PunkyRocket@freedomnet.com)
The following codes were first published in the November 1995 GGCCC compilation.
3C61-D4DF Galoob's Master Code. Must be entered for any others codes to
work. If you don't it will display this message: (Even if NO
codes are entered).
"This product will not operate when connected to a device which
makes unauthorized copies. Please refer to you instruction
booklet for further information." I bet if they took that
stupid message out, they could have added another feature.
D082-CDA7 Player 2 Orchid Always Wins!
1D3B-1DA7 Player on right has a messed up shadow.
EE87-C4D1 Light show when logos normally ZOOM in and out.
53BF-37AF Combos can sometimes be avoided/blocked! Tap back few times
or jump away.
536F-4DA7 No-Mercy's/Humiliations Declared 1-hit Ultimates! With a TON
of bonus points!
9987-CD61 Nintendo and Rare logos don't ZOOM in when you turn on, they
F287-C701 Nintendo logo doesn't ZOOM out when you turn on, It just sits
there. Press start to skip it.
E1E0-34AF On character select screen, characters change, but bar does not
move. Random select makes it move.
64B6-CFAF Mega non-combo hits and points!
Turn off GG until you make a hit, then IMMEDIATELY turn it on.
It will keep hitting opponent forever. Turn off when
you have enough points. Can cause super delayed landings and
dizzies on opponent. Occasional game freeze. In the works.
EE6E-3**7 Bottom half of number disapears: DD=0, D0=1, D6=2, DA=3, FD=4,
F0=5, F6=6, FA=7, 4D=8, 40=9
--Odd Combat Codes--
1B6E-47D7 Players can only inflict damage medium range. Good 2-player
3E64-34AF Point meter is not there, but combo points are shown after
5BE2-3DD2 Combo announcement on screen is glitchy, doesn't show score or
number of hits, just the combo name.
AC2D-44D7 Projectiles don't appear, or even hit opponent.
2B27-44D7 Projectiles don't appear, but they hit opponent, and you see
4583-1F67 Wierd moves.
-Chief Thunder's Phoenix (HCT, aK) becomes a glitchy mohawk
uppercut with a "Combo Breaker!" announcement, then your next
hit is long range.
-Cinder's Inferno (F,F,aK) is wierd, his Flaming Palm (B,B,QP)
glitches and says "Humiliation". Then it either freezes or
continues, and you do your victory stance, but your opponent
neither falls down, or dances.
-Eyedol's Fireball (HCT, aP) is wierd. Try 3 of them.
-Jago's fireball (HCT, aP) freezes game.
-Riptor's air-fireball (HCT, aP) glitches, and says "Combo
Breaker". His ground-fireball (HCT, aP) becomes a glitchy Tail
Stab No-Mercy. Then you just sit there.
-Orchid's fireball is wierd, it sometimes freezes.
-Spinal's Ultra, the person just falls down, when they usually
fly back. His fireball (HCT,aP) is always a searing fireball.
-TJ Combo, there is nothing odd about him.
-Fulgore's Eyelaser (HCB,FK) glitches, when you do it in a
combo it glitches, and the combo just stops. His Ultra (F,D,DF,
QP) is TOTALLY screwed on the EyeLaser part. The Ultra just
stops, and they either fall over or stay standing, then when
the EyeLaser part is done, he finishes the combo. If standing
becomes a Brutal Combo, if they fell, he just does it.
-Spinal's morph combo's are messed up only when in the combo is
a messed up move. (Ex:D,D,MP against Fulgore).
D0A3-1F0F Humiliations last much shorter.
ACB6-44D7 Player 1 stuck on left but CAN fight. Player 2 CANNOT combo
3633-17AF Player 2/CPU are invisible. Has less glitches, invisible, and
projectiles. I'm working on NO Glitches.
45C0-37D7 Players often repel each other. Projectiles are SUPER FAST.
Blood stays in mid-air sometimes. I couldn't get a No-Mercy to
work. I think it was just me.
53C8-37AF Easier DIZZIES! Can dizzy with Combo Breaker too!
64B6-4FAF PINTS! When loser loses energy bar, he/she freezes. Turn off GG
to unfreeze. Although while frozen, you can do anything, except
hit them! If you press pause, it will make the noise that your
opponent makes when he/she dies! During freeze on "Danger", you
have unlimited time to do no-mercies/humiliations! Also, you
can make them fall and scream a million times over. Just keep
turning off the GG when they freeze, and when they hit the
ground, turn it right back on, and they will get back up, and
freeze. Just repeat that! You can also do non-hitting combos,
but you can't do long ones. EX: Sabrewulf (B),F,MP,(B),F,MK. He
will slap the air a couple times, and uppercut but your
opponent will NOT get hit!
D08C-1D6F Opponent turns invisible for a brief time when hit. When you
combo them, they are completely invisible, unless it's a slow
combo, so it's pretty tricky to do a long combo. Some No-
Mercies, like Jago's sword (B,F,F,QP), your opponent will turn
invisible with every hit.
D08C-1F0F No, or wierd reactions. Opponents either turn invisible, make
wierd stances, or sometimes make NO reaction at all! Sometimes
Humiliation/No Mercy victim animation altered. Like Orchid's
D08C-146F Combo Booster! Combo enders disabled except for the CPU,
Orchid can combo past her to infinity! Combos unannounced
and do more damage! If you can find a LESS damaging code, you
might have an answer to 80 HIT COMBOS!! Unless the counter only
goes to 48, the highest combo in the SNES version.
D08C-170F Combo Interruptions. Combo booster's effects, Can counter combo
anytime! Don't need Combo Breakers!
--Damage Meter Codes--
EE64-3F07 When energy is low, it flashes Rainbow colors! EE64-37D7 works
DE64-3467 When energy is low, it ALWAYS flashes green! DD64-3707 works
FC64-3407 When energy is low, it ALWAYS flashes red!
EE64-34A7 When energy is low, if green bar, it flashes red, if red bar,
it flashes green!
EE6E-37D7 Damage Meters glitch when character 1st gets hit. There is
still a line where the energy is.
DE66-3DD7 Start the fight, and the 1st Player wins!
F466-3DD7 Start the fight, and the 2nd Player wins!
7966-3DD7 No time limit Is anyone actually gonna use this?
53C9-C4AF It only takes the CPU 1-hit to kill you! If you block a move,
you won't lose energy.
DEC1-34AF Player 1 takes all damage. Player 1's AIR-combo endings are
messed up, because it thinks player 1 is getting hit, it pushes
player 1 into the air. Neither Player 1 nor 2 can do Ultras.
D08C-17AF Combo Handicap 1.
Harder to do chained combos & Ultras.
D08C-1FAF Combo Handicap 2.
Even harder for chained combos, Ultras are virtually impossible!
D08C-176F Combo Handicap 3.
Harder to do chained combos & Ultras. Combos unannounced.
Combos do more damage. (Orchid's continuous combos can wipe you
out!) Some hits don't push back opponents.
ACBE-44D7 Rooftop knock-offs disabled. Even Sky Stage.
EEB0-1FD7 Victim falls off rooftops unexpected ways periodically.
(Once Combo's Charge & Punch bounced victim in air
first, Orchid's Spinning Slash shot 'em right down.
EEB0-1DA7 Get Pushed/Hopped Rightwards after Knocking Off Victim
EEB0-1F07 Victim never bounces in air after rooftop knock-off.
EEB0-1D07 Screen left-scrolls after victim knocked off rooftop.
CB64-4D61 Beat the game after 0 victories! Use practice mode to change
select character. CBE8-47D2 works too!
CCE8-47D2 Beat the game after 1 victory.
C8E8-47D2 Beat the game after 2 victories.
CAE8-47D2 Beat the game after 3 victories.
C2E8-47D2 Beat the game after 4 victories.
C3E8-47D2 Beat the game after 5 victories.
CEE8-47D2 Beat the game after 6 victories.
8DE8-47D2 Beat the game after 7 victories.
CFE8-47D2 Beat the game after 8 victories.
C4E8-47D2 Beat the game after 9 victories.
C7E8-47D2 Beat the game after 10 victories.
EEB1-1F0F No Jumps. Fighters pose oddly instead.
Fulgore, becomes invisible, until he is hit or moves.
Glacius, preforms a Quick Kick.
Orchid, game freezes.
Sabrewulf, preforms a crouching Quick Kick.
Chief Thunder, becomes invisible, until he is hit or moves.
Riptor, preforms a Quick Punch.
Cinder, game freezes.
TJ Combo, tries to jump, but flutters.
Jago, tries to jump, but flutters.
Spinal, game freezes.
Eyedol, preforms a Fierce Punch.
You can change the 1st 2 letters, I changed them to DD, and it
didn't change some effects, although others combinations might
change the effects.(Next one)
DDB1-140F No Jumps. Fighters try to jump, and flutter instead.
B5B0-17AF Players can't jump forward or back.
64B1-17AF Jumps are higher and slower.
DDB1-170F Up jumps are lower. Forward jumps are SUPER high!
DDB1-1F6F Up jumps are SUPER high! Back jumps are high. Forward jumps
makes players flutter. -Crazy Takeoff: Forward jumps - Up jumps.
64B1-1FAF Push Up to Teleport to Right Side. Players can walk through each
--Always Fight Codes--
C265-1467 Always fight whoever CPU picks to be first. This is the master
code for the "Always Fight Codes".
C265-1467+ Always fight. *= 0-Cheif Thunder, 1-Glacius,
E*E6-47D2 2-Sabrewulf, 3-Riptor, 4-Chief Thunder, 5-Cinder,
6-Jago, 7-Cheif Thunder, 8-Jago, 9-Jago, A-TJ
Combo, B-TJ Combo, C-Orchid, D-Cheif Thunder,
C265-1467+ Always fight Spinal.
C265-1467+ Always fight Fulgore.
C265-1467+ Always fight Eyedol. Eyedol falls off his stage, but
CBE8-4FA2 you don't see the ending, you just keep on fighting him.
CBEC-37AF Play as Eyedol, or Jago. No one else. Move cursor RIGHT and you
will only be able to select Eyedol, but go left, and it will
switch between Eyedol and Jago. You CAN practice with him!
CBEC-37AF+ Play as Eyedol ONLY. Is there a way to use
CDE8-3DOF EVERYONE including Eyedol?
--Design Your Very Own Battle Plan Codes--
KI follows the GG instruction manual's chart. Smallest/Largest effect. So
if you want to design your OWN battle plan, 1st you need 2 Game Genies in
all at once (11 characters - 10 codes), 2nd look at the following codes,and
put characters in where you want them!
E*E6-47D2 This code is for placing the "non-moving" characters!
0/4/7/D-Chief Thunder 1/E-Glacius 2-Sabrewulf 3-Riptor 5-Cinder
6/8/9/F-Jago A/B-TJCombo C-Orchid. I call these the "non-moving"
characters because when not using the GG, these characters move
around on the battle plan when you start different games.
Spinal, Fulgore, Eyedol DO NOT move, so you have to use different
codes for them. Look below. Sorry you can't NEVER have them.
**E8-4FA2 This code is for placing Eyedol!
1st-CB 2nd-CC 3rd-C8 4th-CA 5th-C2 6th-C3 7th-CF 8th-8D 9th-8F
**EC-4702 This code is for placing Spinal:
1st-CB 2nd-CC 3rd-C8 4th-CA 5th-C2 6th-C3 7th-C3 8th-CE 9th-8D
10th-8F. Sorry, you can't NEVER have him.
**E8-4FA2 1st-CB 2nd-CC 3rd-C8 4th-CA 5th-C2 6th-C3 7th-C3 8th-CE 9th-8D
10th-8F. Sorry, you can't NEVER have him.
5B2B-37D2 Graphics are scrambled & Sound is altered/silent. Some stages
look REALLY neat.
5BE4-CDD2 Glitchy Graphics when you choose your fighter, really messed up
when 2nd Player plays. In tournament, if you move once, you
cannot move again. To get out of this press select, and exit.
0087-C4D1 Laser Show during Intro. Stays that way forever. It's kinda
neat to watch.
4966-3DD7 This one is the coolest of the Junk Codes! 1st the 1st thing
you have to do is fight on 1 of 4 rooftop stages, including the
Special one, and you have to knock them off. 1) Never ending
Humiliations, reset to stop. 2) After any No-Mercy/Ultra/
Ultimate, the dead guy gets back up and does his/her pissed-off
stance. Like when the time runs out. Sabrewulf's Stab
(B,B,MK), Cinder's burn (B,B,MP), Riptor's Eat (HCT,MP), and
Thunder's uppercut (HCB,FK) all rule! 3) No time limit! Like
this helps. 4) The 1st Rooftop end you do, when they fall off
it shows eyedol's stage ending. They fall into the lava, and
yell 12 times, and finally die. Fulgore sounds like a
3633-176F "2ND PLAYER INVISIBLE!"
This code clears up most of the glitches that the old code
had. (Combo # doesn't disappear, doesn't slow down as much)